![]() ![]() Unless you're well-versed with this game, starting the game in any mode other than explorer is going to be a hellacious and punishing experience. Gameplay - this is where it becomes a very mixed bag. This game does seem to be more forgiving with its use of quest markers to guide you, but far too often there is little-to-no indication of how to progress a mission. This is particularly frustrating as this is identical to the first game. We're led to believe that this game is 'open', however it's very easy to get the worst ending to a mission and the worst reward, often without prior warning unless you use a guide. This is another revered game mechanic but really it's just a waste of time, padding out the game with mundane exploration. Solving missions - I find myself using the internet to find solutions to quests and often doing so just to find out where to go next. The camera - how can anyone revere this? Even when zoomed out you don't have a great view of what's ahead, undermining sneaking attempts and making traversal more difficult than necessary. This game is particularly frustrating because like its predecessor it is very close to being a great game, yet the mechanics that irritate me seem to the mechanics revered by much of the community. It does not matter how good music has, how nice is the graphic, simply the environment, the challenge level on tactician and quasi linearity makes simply bad. On lower level there is not challenge, on the highest the game is simply not fun because it is horribly balanced. Of course comparing with other games at least reach the "whatever" level. DOS 2 DE is close to being garbage if we use the same optics. The only way what was possible because it is impossible to deal with final fight other way. ![]() It does not worth 150 hours what took finish it. LOL When comes a freaking RPG without this stupid system.? Even the mighty Witcher was lame in this area. calculation it makes almost a 100% liner game because you have to follow the LVL of the areas. * Because mostly the LVL difference is the main factor in dmg. * On tactician level beyond a point gives you such challenges what you cannot overcome only if you are aware what comes. 90% of my crafting was creating arrows, charming grenades, mind maggot grenades and refilling the special wand which can resurrect BTW without them on tactical game you are doomed. * It's crafting system is cut back comparing to DOS 1, it is close to pointless. Knock down if you can and charm if you can. But on tactician level this make viable only a single tactics. Except if the f*ing enemy is possessed you can't charm it. Because there is no immunity against any of effects if the necessary kind of armor reached 0. I checked the battles on YT and since n+1 patches simply the stat values of many enemies are simply skyrocketed. * The ending if you are just talking with Doctors simply has no sense and BTW it can't be killed. * It's story is so long and noting special I almost even forgot where this everything started and why. The DOS2 EE is literally a garbage comparing to it. It had a usable and functional crafting system. It provided challenges which was not and not impossible things. I played with first episode the DOS with EE variant. ![]()
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